Merrow (Monstrous Menagerie)
- Size
- Large
- Type
- Monstrosity
- Challenge Rating
- 2
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 13
- Speeds
- 10, swim 40
- Walking Speed
- 10
- Swimming Speed
- 40
- Strength Score
- 18
- Dexterity Score
- 10
- Constitution Score
- 14
- Intelligence Score
- 10
- Wisdom Score
- 12
- Charisma Score
- 10
- Vision
- Darkvision (60ft)
- Languages Ref
- Abyssal, Aquan, Giant, Primordial
- Hit Points
- 45
- Languages
- Abyssal, Aquan, Giant, Primordial
Large monstrosity
Armor Class 13
Hit Points 45 (6d10+12)
Speed 10 ft., swim 40 ft.
- STR
- 18 (+4)
- DEX
- 10 (+0)
- CON
- 14 (+2)
- INT
- 10 (+0)
- WIS
- 12 (+1)
- CHA
- 10 (+0)
Senses darkvision 60 ft., passive Perception 11
Languages Abyssal, Aquan, Giant, Primordial
Challenge 2 (450 XP)
Amphibious. The merrow can breathe air and water.
Actions
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage and the target is grappled (escape DC 14). Until this grapple ends the merrow can't attack a different creature with its claws.
Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 14 Strength saving throw. On a failure the merrow pulls the target up to 20 feet toward the merrow.
Bonus Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage, or 9 (2d4 + 4) piercing damage if the target is grappled.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.