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Merrow (Monstrous Menagerie)

Size
Large
Type
Monstrosity
Challenge Rating
2
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
13
Speeds
10, swim 40
Walking Speed
10
Swimming Speed
40
Strength Score
18
Dexterity Score
10
Constitution Score
14
Intelligence Score
10
Wisdom Score
12
Charisma Score
10
Vision
Darkvision (60ft)
Languages Ref
Abyssal, Aquan, Giant, Primordial
Hit Points
45
Languages
Abyssal, Aquan, Giant, Primordial

Large monstrosity


Armor Class 13

Hit Points 45 (6d10+12)

Speed 10 ft., swim 40 ft.


STR
18 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)

Senses darkvision 60 ft., passive Perception 11

Languages Abyssal, Aquan, Giant, Primordial

Challenge 2 (450 XP)

Amphibious. The merrow can breathe air and water.

Actions

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage and the target is grappled (escape DC 14). Until this grapple ends the merrow can't attack a different creature with its claws.

Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 14 Strength saving throw. On a failure the merrow pulls the target up to 20 feet toward the merrow.

Bonus Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage, or 9 (2d4 + 4) piercing damage if the target is grappled.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.