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Mimic

Size
Medium
Type
Monstrosity
Alignment
Neutral
Armor Class
12
Speeds
15
Strength Score
17
Dexterity Score
12
Constitution Score
15
Intelligence Score
5
Wisdom Score
13
Charisma Score
8
Skill Proficiencies
Stealth
Vision
Darkvision (60ft)
Languages Ref
None
Hit Points
58
Condition Immunities
Prone
Resistances
Immune to Acid Damage

Medium monstrosity (shapechanger), neutral


Armor Class 12 (natural armor)

Hit Points 58 (9d8+18)

Speed 15 ft.


STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
5 (−3)
WIS
13 (+1)
CHA
8 (−1)

Skills Stealth +5

Damage Immunities acid

Condition Immunities prone

Senses darkvision 60 ft., passive Perception 11

Languages —

Challenge 2 (450 XP)

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it.

Actions

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.