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Minotaur (Monstrous Menagerie)

Size
Large
Type
Monstrosity
Challenge Rating
4
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
14
Speeds
40
Walking Speed
40
Strength Score
18
Dexterity Score
10
Constitution Score
16
Intelligence Score
10
Wisdom Score
16
Charisma Score
10
Skill Proficiencies
Perception
Vision
Darkvision (60ft)
Languages Ref
Abyssal, Undercommon
Hit Points
76
Languages
Abyssal, Undercommon

Large monstrosity


Armor Class 14

Hit Points 76 (9d10+27)

Speed 40 ft.


STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
10 (+0)

Skills Perception +5

Senses darkvision 60 ft., passive Perception 18

Languages Abyssal, Undercommon

Challenge 4 (1,100 XP)

Labyrinthine Recall. The minotaur can perfectly recall any route it has traveled.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage. The minotaur can choose to make the attack with advantage. If it does so attacks against it have advantage until the start of its next turn.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the minotaur moves at least 10 feet straight towards the target before the attack the attack deals an extra 9 (2d8) damage and the target makes a DC 16 Strength saving throw being pushed up to 10 feet away and falling prone on a failure.

Bonus Actions

Roar of Triumph. If the minotaur reduced a living creature to 0 hit points since the end of its last turn, it roars and gains 10 (3d6) temporary hit points.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.