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Minotaur of Baphomet

Size
Large
Type
Monstrosity
Challenge Rating
3
Source
System Reference Document 5.2.1
Alignment
Chaotic-Evil
Armor Class
14
Speeds
40, swim 20, climb 20
Walking Speed
40
Swimming Speed
20
Climbing Speed
20
Strength Score
18
Dexterity Score
11
Constitution Score
16
Intelligence Score
6
Wisdom Score
16
Charisma Score
9
Skill Proficiencies
Perception, Survival
Vision
Darkvision (60ft)
Languages Ref
Abyssal
Hit Points
85
Languages
Abyssal

Large monstrosity, chaotic evil


Armor Class 14 (natural armor)

Hit Points 85 (10d10 + 30)

Speed 40 ft., climb 20 ft., swim 20 ft.


STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
6 (−2)
WIS
16 (+3)
CHA
9 (−1)

Skills Perception +7, Survival +7

Senses darkvision 60 ft., passive Perception 17

Languages Abyssal

Challenge 3 (700 XP)

Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

Stat block from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.