Minotaur of Baphomet
- Size
- Large
- Type
- Monstrosity
- Challenge Rating
- 3
- Source
- System Reference Document 5.2.1
- Alignment
- Chaotic-Evil
- Armor Class
- 14
- Speeds
- 40, swim 20, climb 20
- Walking Speed
- 40
- Swimming Speed
- 20
- Climbing Speed
- 20
- Strength Score
- 18
- Dexterity Score
- 11
- Constitution Score
- 16
- Intelligence Score
- 6
- Wisdom Score
- 16
- Charisma Score
- 9
- Skill Proficiencies
- Perception, Survival
- Vision
- Darkvision (60ft)
- Languages Ref
- Abyssal
- Hit Points
- 85
- Languages
- Abyssal
Large monstrosity, chaotic evil
Armor Class 14 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 40 ft., climb 20 ft., swim 20 ft.
- STR
- 18 (+4)
- DEX
- 11 (+0)
- CON
- 16 (+3)
- INT
- 6 (−2)
- WIS
- 16 (+3)
- CHA
- 9 (−1)
Skills Perception +7, Survival +7
Senses darkvision 60 ft., passive Perception 17
Languages Abyssal
Challenge 3 (700 XP)
Actions
Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.
Stat block from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.