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Misc. Creature, Death Dog

Size
Medium
Type
Monstrosity
Alignment
Neutral-Evil
Armor Class
12
Speeds
40
Strength Score
15
Dexterity Score
14
Constitution Score
14
Intelligence Score
3
Wisdom Score
13
Charisma Score
6
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (120ft)
Languages Ref
None
Hit Points
39
Resistances
No resistances listed

Medium monstrosity, neutral evil


Armor Class 12

Hit Points 39 (6d8+12)

Speed 40 ft.


STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
3 (−4)
WIS
13 (+1)
CHA
6 (−2)

Skills Perception +5, Stealth +4

Senses darkvision 120 ft., passive Perception 15

Languages —

Challenge 1 (200 XP)

Two-Headed. The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Actions

Multiattack. The dog makes two bite attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.

Description

A death dog is an ugly two-headed hound that roams plains, and deserts. Hate burns in a death dog's heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.