Misc. Creature, Elephant
- Size
- Huge
- Type
- Beast
- Alignment
- Unaligned
- Armor Class
- 12
- Speeds
- 40
- Strength Score
- 22
- Dexterity Score
- 9
- Constitution Score
- 17
- Intelligence Score
- 3
- Wisdom Score
- 11
- Charisma Score
- 6
- Vision
- Normal
- Languages Ref
- None
- Hit Points
- 76
- Resistances
- No resistances listed
Huge beast, unaligned
Armor Class 12 (natural armor)
Hit Points 76 (8d12+24)
Speed 40 ft.
- STR
- 22 (+6)
- DEX
- 9 (−1)
- CON
- 17 (+3)
- INT
- 3 (−4)
- WIS
- 11 (+0)
- CHA
- 6 (−2)
Senses passive Perception 10
Languages —
Challenge 4 (1,100 XP)
Trampling Charge. If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.