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Misc. Creature, Elephant

Size
Huge
Type
Beast
Alignment
Unaligned
Armor Class
12
Speeds
40
Strength Score
22
Dexterity Score
9
Constitution Score
17
Intelligence Score
3
Wisdom Score
11
Charisma Score
6
Vision
Normal
Languages Ref
None
Hit Points
76
Resistances
No resistances listed

Huge beast, unaligned


Armor Class 12 (natural armor)

Hit Points 76 (8d12+24)

Speed 40 ft.


STR
22 (+6)
DEX
9 (−1)
CON
17 (+3)
INT
3 (−4)
WIS
11 (+0)
CHA
6 (−2)

Senses passive Perception 10

Languages —

Challenge 4 (1,100 XP)

Trampling Charge. If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.