Misc. Creature, Elk
- Size
- Large
- Type
- Beast
- Alignment
- Unaligned
- Armor Class
- 10
- Speeds
- 50
- Strength Score
- 16
- Dexterity Score
- 10
- Constitution Score
- 12
- Intelligence Score
- 2
- Wisdom Score
- 10
- Charisma Score
- 6
- Vision
- Normal
- Languages Ref
- None
- Hit Points
- 13
- Resistances
- No resistances listed
Large beast, unaligned
Armor Class 10
Hit Points 13 (2d10+2)
Speed 50 ft.
- STR
- 16 (+3)
- DEX
- 10 (+0)
- CON
- 12 (+1)
- INT
- 2 (−4)
- WIS
- 10 (+0)
- CHA
- 6 (−2)
Senses passive Perception 10
Languages —
Challenge 1/4 (50 XP)
Charge. If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Actions
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.