Misc. Creature, Giant Goat
- Size
- Large
- Type
- Beast
- Alignment
- Unaligned
- Armor Class
- 11
- Speeds
- 40
- Strength Score
- 17
- Dexterity Score
- 11
- Constitution Score
- 12
- Intelligence Score
- 3
- Wisdom Score
- 12
- Charisma Score
- 6
- Vision
- Normal
- Languages Ref
- None
- Hit Points
- 19
- Resistances
- No resistances listed
Large beast, unaligned
Armor Class 11 (natural armor)
Hit Points 19 (3d10+3)
Speed 40 ft.
- STR
- 17 (+3)
- DEX
- 11 (+0)
- CON
- 12 (+1)
- INT
- 3 (−4)
- WIS
- 12 (+1)
- CHA
- 6 (−2)
Senses passive Perception 11
Languages —
Challenge 1/2 (100 XP)
Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.