Misc. Creature, Giant Octopus
- Size
- Large
- Type
- Beast
- Alignment
- Unaligned
- Armor Class
- 11
- Speeds
- 10, swim 60
- Strength Score
- 17
- Dexterity Score
- 13
- Constitution Score
- 13
- Intelligence Score
- 4
- Wisdom Score
- 10
- Charisma Score
- 4
- Skill Proficiencies
- Perception, Stealth
- Vision
- Darkvision (60ft)
- Languages Ref
- None
- Hit Points
- 52
- Resistances
- No resistances listed
Large beast, unaligned
Armor Class 11
Hit Points 52 (8d10+8)
Speed 10 ft., swim 60 ft.
- STR
- 17 (+3)
- DEX
- 13 (+1)
- CON
- 13 (+1)
- INT
- 4 (−3)
- WIS
- 10 (+0)
- CHA
- 4 (−3)
Skills Perception +4, Stealth +5
Senses darkvision 60 ft., passive Perception 14
Languages —
Challenge 1 (200 XP)
Hold Breath. While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe only underwater.
Actions
Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest). A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.