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Misc. Creature, Giant Octopus

Size
Large
Type
Beast
Alignment
Unaligned
Armor Class
11
Speeds
10, swim 60
Strength Score
17
Dexterity Score
13
Constitution Score
13
Intelligence Score
4
Wisdom Score
10
Charisma Score
4
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
None
Hit Points
52
Resistances
No resistances listed

Large beast, unaligned


Armor Class 11

Hit Points 52 (8d10+8)

Speed 10 ft., swim 60 ft.


STR
17 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
4 (−3)
WIS
10 (+0)
CHA
4 (−3)

Skills Perception +4, Stealth +5

Senses darkvision 60 ft., passive Perception 14

Languages —

Challenge 1 (200 XP)

Hold Breath. While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest). A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.