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Misc. Creature, Giant Sea Horse

Size
Large
Type
Beast
Alignment
Unaligned
Armor Class
13
Speeds
swim 40
Strength Score
12
Dexterity Score
15
Constitution Score
11
Intelligence Score
2
Wisdom Score
12
Charisma Score
5
Vision
Normal
Languages Ref
None
Hit Points
16

Large beast, unaligned


Armor Class 13 (natural armor)

Hit Points 16 (3d10)

Speed 0 ft., swim 40 ft.


STR
12 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
2 (−4)
WIS
12 (+1)
CHA
5 (−3)

Senses passive Perception 11

Languages —

Challenge 1/2 (100 XP)

Charge. If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. The sea horse can breathe only underwater.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.