Misc. Creature, Jackal
- Size
- Small
- Type
- Beast
- Alignment
- Unaligned
- Armor Class
- 12
- Speeds
- 40
- Strength Score
- 8
- Dexterity Score
- 15
- Constitution Score
- 11
- Intelligence Score
- 3
- Wisdom Score
- 12
- Charisma Score
- 6
- Skill Proficiencies
- Perception
- Vision
- Normal
- Languages Ref
- None
- Hit Points
- 3
Small beast, unaligned
Armor Class 12
Hit Points 3 (1d6)
Speed 40 ft.
- STR
- 8 (−1)
- DEX
- 15 (+2)
- CON
- 11 (+0)
- INT
- 3 (−4)
- WIS
- 12 (+1)
- CHA
- 6 (−2)
Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 0 (10 XP)
Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.