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Misc. Creature, Mammoth

Size
Huge
Type
Beast
Alignment
Unaligned
Armor Class
13
Speeds
40
Strength Score
24
Dexterity Score
9
Constitution Score
21
Intelligence Score
3
Wisdom Score
11
Charisma Score
6
Vision
Normal
Languages Ref
None
Hit Points
126

Huge beast, unaligned


Armor Class 13 (natural armor)

Hit Points 126 (11d12+55)

Speed 40 ft.


STR
24 (+7)
DEX
9 (−1)
CON
21 (+5)
INT
3 (−4)
WIS
11 (+0)
CHA
6 (−2)

Senses passive Perception 10

Languages —

Challenge 6 (2,300 XP)

Trampling Charge. If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.

Description

A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.