Misc. Creature, Mammoth
- Size
- Huge
- Type
- Beast
- Alignment
- Unaligned
- Armor Class
- 13
- Speeds
- 40
- Strength Score
- 24
- Dexterity Score
- 9
- Constitution Score
- 21
- Intelligence Score
- 3
- Wisdom Score
- 11
- Charisma Score
- 6
- Vision
- Normal
- Languages Ref
- None
- Hit Points
- 126
Huge beast, unaligned
Armor Class 13 (natural armor)
Hit Points 126 (11d12+55)
Speed 40 ft.
- STR
- 24 (+7)
- DEX
- 9 (−1)
- CON
- 21 (+5)
- INT
- 3 (−4)
- WIS
- 11 (+0)
- CHA
- 6 (−2)
Senses passive Perception 10
Languages —
Challenge 6 (2,300 XP)
Trampling Charge. If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.
Actions
Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.
Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.
Description
A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.