Misc. Creature, Panther
- Size
- Medium
- Type
- Beast
- Alignment
- Unaligned
- Armor Class
- 12
- Speeds
- 50, climb 40
- Strength Score
- 14
- Dexterity Score
- 15
- Constitution Score
- 10
- Intelligence Score
- 3
- Wisdom Score
- 14
- Charisma Score
- 7
- Skill Proficiencies
- Perception, Stealth
- Vision
- Normal
- Languages Ref
- None
- Hit Points
- 13
Medium beast, unaligned
Armor Class 12
Hit Points 13 (3d8)
Speed 50 ft., climb 40 ft.
- STR
- 14 (+2)
- DEX
- 15 (+2)
- CON
- 10 (+0)
- INT
- 3 (−4)
- WIS
- 14 (+2)
- CHA
- 7 (−2)
Skills Perception +4, Stealth +6
Senses passive Perception 14
Languages —
Challenge 1/4 (50 XP)
Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.