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Misc. Creature, Panther

Size
Medium
Type
Beast
Alignment
Unaligned
Armor Class
12
Speeds
50, climb 40
Strength Score
14
Dexterity Score
15
Constitution Score
10
Intelligence Score
3
Wisdom Score
14
Charisma Score
7
Skill Proficiencies
Perception, Stealth
Vision
Normal
Languages Ref
None
Hit Points
13

Medium beast, unaligned


Armor Class 12

Hit Points 13 (3d8)

Speed 50 ft., climb 40 ft.


STR
14 (+2)
DEX
15 (+2)
CON
10 (+0)
INT
3 (−4)
WIS
14 (+2)
CHA
7 (−2)

Skills Perception +4, Stealth +6

Senses passive Perception 14

Languages —

Challenge 1/4 (50 XP)

Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.