Misc. Creature, Reef Shark
- Size
- Medium
- Type
- Beast
- Alignment
- Unaligned
- Armor Class
- 12
- Speeds
- swim 40
- Strength Score
- 14
- Dexterity Score
- 13
- Constitution Score
- 13
- Intelligence Score
- 1
- Wisdom Score
- 10
- Charisma Score
- 4
- Skill Proficiencies
- Perception
- Vision
- Blindsight (30ft)
- Languages Ref
- None
- Hit Points
- 22
Medium beast, unaligned
Armor Class 12 (natural armor)
Hit Points 22 (4d8+1)
Speed swim 40 ft.
- STR
- 14 (+2)
- DEX
- 13 (+1)
- CON
- 13 (+1)
- INT
- 1 (−5)
- WIS
- 10 (+0)
- CHA
- 4 (−3)
Skills Perception +2
Senses blindsight 30 ft., passive Perception 12
Languages —
Challenge 1/2 (100 XP)
Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
Smaller than giant sharks and hunter sharks, reef sharks inhabit shallow waters and coral reefs, gathering in small packs to hunt. A full-grown specimen measures 6 to 10 feet long.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.