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Misc. Creature, Swarm of Quippers

Size
Medium
Type
Beast
Alignment
Unaligned
Armor Class
13
Speeds
swim 40
Strength Score
13
Dexterity Score
16
Constitution Score
9
Intelligence Score
1
Wisdom Score
7
Charisma Score
2
Vision
Normal
Languages Ref
None
Hit Points
28
Condition Immunities
Charmed, Frightened, Paralyzed, Petrified, Prone, Restrained, Stunned
Resistances
Resistant to Bludgeoning Damage, Resistant to Piercing Damage, Resistant to Slashing Damage

Medium beast (Swarm), unaligned


Armor Class 13

Hit Points 28 (8d8-8)

Speed 0 ft., swim 40 ft.


STR
13 (+1)
DEX
16 (+3)
CON
9 (−1)
INT
1 (−5)
WIS
7 (−2)
CHA
2 (−4)

Damage Resistances bludgeoning, piercing, slashing

Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Senses darkvision 60 ft., passive Perception 8

Languages —

Challenge 1 (200 XP)

Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

Water Breathing. The swarm can breathe only underwater.

Actions

Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.