Misc. Creature, Swarm of Quippers
- Size
- Medium
- Type
- Beast
- Alignment
- Unaligned
- Armor Class
- 13
- Speeds
- swim 40
- Strength Score
- 13
- Dexterity Score
- 16
- Constitution Score
- 9
- Intelligence Score
- 1
- Wisdom Score
- 7
- Charisma Score
- 2
- Vision
- Normal
- Languages Ref
- None
- Hit Points
- 28
- Condition Immunities
- Charmed, Frightened, Paralyzed, Petrified, Prone, Restrained, Stunned
- Resistances
- Resistant to Bludgeoning Damage, Resistant to Piercing Damage, Resistant to Slashing Damage
Medium beast (Swarm), unaligned
Armor Class 13
Hit Points 28 (8d8-8)
Speed 0 ft., swim 40 ft.
- STR
- 13 (+1)
- DEX
- 16 (+3)
- CON
- 9 (−1)
- INT
- 1 (−5)
- WIS
- 7 (−2)
- CHA
- 2 (−4)
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses darkvision 60 ft., passive Perception 8
Languages —
Challenge 1 (200 XP)
Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
Water Breathing. The swarm can breathe only underwater.
Actions
Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.