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Misc. Creature, Wolf

Size
Medium
Type
Beast
Alignment
Unaligned
Armor Class
13
Speeds
40
Strength Score
12
Dexterity Score
15
Constitution Score
12
Intelligence Score
3
Wisdom Score
12
Charisma Score
6
Skill Proficiencies
Perception, Stealth
Vision
Normal
Languages Ref
None
Hit Points
11

Medium beast, unaligned


Armor Class 13 (natural armor)

Hit Points 11 (2d8+2)

Speed 40 ft.


STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
3 (−4)
WIS
12 (+1)
CHA
6 (−2)

Skills Perception +3, Stealth +4

Senses passive Perception 13

Languages —

Challenge 1/4 (50 XP)

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.