Mngwa
- Size
- Medium
- Type
- Aberration
- Challenge Rating
- 4
- Source
- Tome of Beasts
- Alignment
- Neutral-Evil
- Armor Class
- 16
- Speeds
- 40
- Walking Speed
- 40
- Strength Score
- 19
- Dexterity Score
- 17
- Constitution Score
- 15
- Intelligence Score
- 11
- Wisdom Score
- 17
- Charisma Score
- 17
- Skill Proficiencies
- Perception, Stealth
- Vision
- Darkvision (60ft)
- Languages Ref
- Common, Sylvan, can speak with felines
- Hit Points
- 91
- Languages
- Aethyrian Common, Sylvan
Medium aberration, neutral evil
Armor Class 16
Hit Points 91 (14d8+28)
Speed 40 ft.
- STR
- 19 (+4)
- DEX
- 17 (+3)
- CON
- 15 (+2)
- INT
- 11 (+0)
- WIS
- 17 (+3)
- CHA
- 17 (+3)
Skills Perception +5, Stealth +7
Senses darkvision 60 ft., passive Perception 15
Languages Common, Sylvan, can speak with felines
Challenge 4 (1,100 XP)
Keen Smell. The mngwa has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The mngwa has advantage on attack rolls against a creature if at least one of the mngwa's allies is within 5 feet of the creature and the ally isn't incapacitated.
Running Leap. With a 10-foot running start, the mngwa can long jump up to 25 feet.
Feline Empathy. The mngwa has advantage on Wisdom (Animal Handling) checks to deal with felines.
Ethereal Coat. The armor class of the mngwa includes its Charisma modifier. All attack rolls against the mngwa have disadvantage. If the mngwa is adjacent to an area of smoke or mist, it can take a Hide action even if under direct observation.
Actions
Multiattack. The mngwa makes one bite attack and two claw attacks.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Description
Tiny wisps of grayish smoke ooze from the slate-colored coat of this leonine beast.
Ethereal Lions. The elusive mngwa (MING-wah; “the strange ones”) are the offspring of a sentient feline beast from the Ethereal Plane that mated with a lioness long ago. Also called nunda (“smoke-cats”), mngwas are strong and cunning hunters that can elude pursuit or approach their prey unnoticed by disappearing into the ether for a brief time.
Rocky Terrain. Mngwas choose their hunting ground carefully, avoiding flatlands where competing predators are plentiful. They favor rocky and treacherous terrain where their talent for dancing along the veil between worlds allows them to easily outmaneuver their prey.
Feline Allies. The strongest mngwa recruit other great cats into their prides, though these associations tend to be shortlived. They hunt with especially savage groups of nkosi, though only a great pridelord can command one during a hunt. When the hunt is over, the mngwa move on, and sometimes they take one of the young nkosi with them to become a shaman.
Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.