Skip to content

Mngwa

Size
Medium
Type
Aberration
Challenge Rating
4
Source
Tome of Beasts
Alignment
Neutral-Evil
Armor Class
16
Speeds
40
Walking Speed
40
Strength Score
19
Dexterity Score
17
Constitution Score
15
Intelligence Score
11
Wisdom Score
17
Charisma Score
17
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
Common, Sylvan, can speak with felines
Hit Points
91
Languages
Aethyrian Common, Sylvan

Medium aberration, neutral evil


Armor Class 16

Hit Points 91 (14d8+28)

Speed 40 ft.


STR
19 (+4)
DEX
17 (+3)
CON
15 (+2)
INT
11 (+0)
WIS
17 (+3)
CHA
17 (+3)

Skills Perception +5, Stealth +7

Senses darkvision 60 ft., passive Perception 15

Languages Common, Sylvan, can speak with felines

Challenge 4 (1,100 XP)

Keen Smell. The mngwa has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The mngwa has advantage on attack rolls against a creature if at least one of the mngwa's allies is within 5 feet of the creature and the ally isn't incapacitated.

Running Leap. With a 10-foot running start, the mngwa can long jump up to 25 feet.

Feline Empathy. The mngwa has advantage on Wisdom (Animal Handling) checks to deal with felines.

Ethereal Coat. The armor class of the mngwa includes its Charisma modifier. All attack rolls against the mngwa have disadvantage. If the mngwa is adjacent to an area of smoke or mist, it can take a Hide action even if under direct observation.

Actions

Multiattack. The mngwa makes one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Description

Tiny wisps of grayish smoke ooze from the slate-colored coat of this leonine beast.
Ethereal Lions. The elusive mngwa (MING-wah; “the strange ones”) are the offspring of a sentient feline beast from the Ethereal Plane that mated with a lioness long ago. Also called nunda (“smoke-cats”), mngwas are strong and cunning hunters that can elude pursuit or approach their prey unnoticed by disappearing into the ether for a brief time.
Rocky Terrain. Mngwas choose their hunting ground carefully, avoiding flatlands where competing predators are plentiful. They favor rocky and treacherous terrain where their talent for dancing along the veil between worlds allows them to easily outmaneuver their prey.
Feline Allies. The strongest mngwa recruit other great cats into their prides, though these associations tend to be shortlived. They hunt with especially savage groups of nkosi, though only a great pridelord can command one during a hunt. When the hunt is over, the mngwa move on, and sometimes they take one of the young nkosi with them to become a shaman.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.