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Monarch Skeleton

Size
Medium
Type
Undead
Challenge Rating
9
Source
Creature Codex
Alignment
Neutral-Evil
Armor Class
16
Speeds
30
Walking Speed
30
Strength Score
21
Dexterity Score
14
Constitution Score
20
Intelligence Score
12
Wisdom Score
14
Charisma Score
8
Saving Throws
Wisdom
Vision
Darkvision (120ft)
Languages Ref
the languages it knew in life
Hit Points
142
Condition Immunities
Charmed, Exhaustion 1, Paralyzed, Petrified, Poisoned
Resistances
Resistant to Non-Magical Damage, Immune to Necrotic Damage, Immune to Poison Damage

Medium undead, neutral evil


Armor Class 16 (chain mail)

Hit Points 142 (15d8+75)

Speed 30 ft.


STR
21 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
12 (+1)
WIS
14 (+2)
CHA
8 (−1)

Saving Throws Wis +6

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks not made with silver

Damage Immunities necrotic, poison

Condition Immunities charmed, exhaustion, paralyzed, petrified, poisoned

Senses darkvision 120 ft., passive Perception 12

Languages the languages it knew in life

Challenge 9 (5,000 XP)

Master Tactician. The monarch skeleton and any skeletons within 30 feet of it have advantage on attack rolls against a creature if at least one of the skeleton's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sovereign's Command. As a bonus action, the monarch commands a skeleton within 30 feet of it to make one attack as a reaction against a creature the monarch attacked this round.

Turning Defiance. The monarch skeleton and any skeletons within 30 feet of it have advantage on saving throws against effects that turn undead.

Actions

Multiattack. The monarch skeleton makes two dreadblade attacks.

Dreadblade. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 7 (2d6) necrotic damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hp maximum to 0.

Grasp of the Grave (Recharge 5-6). Each non-skeleton creature within 30 feet of the monarch must succeed on a DC 16 Dexterity saving throw or be restrained by ghostly, skeletal hands for 1 minute. A restrained target takes 10 (3d6) necrotic damage at the start of each of its turns. A creature, including the target, can take its action to break the ghostly restraints by succeeding on a DC 16 Strength check.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.