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Monolith Champion (Tome of Beasts 2023)

Size
Large
Type
Construct
Challenge Rating
8
Source
Tome of Beasts 2023
Alignment
Neutral
Armor Class
17
Speeds
40
Walking Speed
40
Strength Score
19
Dexterity Score
12
Constitution Score
16
Intelligence Score
10
Wisdom Score
10
Charisma Score
10
Vision
Darkvision (60ft)
Languages Ref
Elvish, Umbral
Hit Points
102
Condition Immunities
Charmed, Exhaustion 1, Frightened, Paralyzed, Petrified, Poisoned
Resistances
Immune to Poison Damage, Immune to Psychic Damage, Immune to Non-Magical Damage
Languages
Elvish

Large construct, Neutral


Armor Class 17 (natural armor)

Hit Points 102 (12d10 + 36)

Speed 40 ft.


STR
19 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages Elvish, Umbral

Challenge 8 (3,900 XP)

Coldfire Weapons. The monolith champion's weapon attacks are imbued with blue fey fire and magical. When the champion hits with any weapon, the weapon deals an extra 3d8 cold damage or fire damage (included in the attack), the champion's choice.

Construct Nature. The monolith champion doesn't require air, food, drink, or sleep.

Actions

Multiattack. The monolith champion makes one Greatsword attack and one Slam attack.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage plus 13 (3d8) cold damage or fire damage (the champion's choice). If the target is within a fey court or castle, the target must succeed on a DC 14 Charisma saving throw or become invisible, silent, and paralyzed for 1 minute, while an illusory version of the target under the champion's control remains visible and audible. The illusion shouts to the target's allies for a retreat or similar action. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself and destroying the illusory double on a success.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 13 (3d8) cold damage or fire damage (the champion's choice).

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.