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Mordovermis

Size
Large
Type
Aberration
Challenge Rating
3
Source
Black Flag SRD
Armor Class
13
Speeds
10, fly 40
Walking Speed
10
Flying Speed
40
Strength Score
16
Dexterity Score
14
Constitution Score
14
Intelligence Score
6
Wisdom Score
14
Charisma Score
16
Vision
Darkvision (120ft)
Languages Ref
Deep Speech,telepathy 60 ft.
Hit Points
72
Resistances
Resistant to Bludgeoning Damage
Languages
Deep Speech, Telepathy (60ft)

Large aberration


Armor Class 13 (natural armor)

Hit Points 72

Speed 10 ft., fly 40 ft. (hover)


STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
6 (−2)
WIS
14 (+2)
CHA
16 (+3)

Damage Resistances bludgeoning,Aberrant Resilience

Damage Immunities prone

Senses darkvision 120 ft.

Languages Deep Speech,telepathy 60 ft.

Challenge 3 (700 XP)

Aberrant Resilience. The mordovermis is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form.

Sinuous Form. The mordovermis can easily move through any opening large enough for a Small creature. It can squeeze through any opening large enough for a Tiny creature. The mordovermis's destination must still have suitable room to accommodate its volume.

Sunlight Sensitivity. While in sunlight, the mordovermis has disadvantage on attack rolls, and its Perception is 9 when perceiving by sight.

Actions

Multiattack. The mordovermis makes two Sting attacks. If both Sting attacks hit one Large or smaller creature, the mordovermis can use Consume on the creature without the need for the target to be incapacitated.

Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.

Consume. The mordovermis wraps its body around an incapacitated creature. The target must make a DC 13 STR save. On a failure, the target takes 5 (2d4) piercing damage and 9 (2d8) acid damage and is grappled (escape DC 13). On a success, the target takes half the damage and isn't grappled. Until this grapple ends, the target is restrained and takes 18 (4d8) acid damage at the start of each of its turns, and the mordovermis can't use Consume.

Bonus Actions

Transfixing Gaze. The mordovermis focuses its gaze on one creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be charmed until the end of its next turn. While charmed, the creature is incapacitated and has a speed of 0.

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.