Mountain Dwarf Lord
- Size
- Medium
- Type
- Humanoid
- Challenge Rating
- 14
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 20
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 20
- Dexterity Score
- 12
- Constitution Score
- 20
- Intelligence Score
- 12
- Wisdom Score
- 12
- Charisma Score
- 16
- Saving Throws
- Constitution, Wisdom
- Skill Proficiencies
- Athletics, History, Perception
- Languages Ref
- any two
- Hit Points
- 171
- Condition Immunities
- Frightened
Medium humanoid
Armor Class 20
Hit Points 171 (18d8+90)
Speed 30 ft.
- STR
- 20 (+5)
- DEX
- 12 (+1)
- CON
- 20 (+5)
- INT
- 12 (+1)
- WIS
- 12 (+1)
- CHA
- 16 (+3)
Saving Throws Con +10, Wis +6
Skills Athletics +10, History +6, Perception +6
Condition Immunities frightened
Senses passive Perception 18
Languages any two
Challenge 14 (11,500 XP)
Magic Resistance. The knight captain has advantage on saving throws against spells and magical effects.
Superior Heavy Armor Master. While wearing heavy armor, the knight captain reduces bludgeoning, piercing, or slashing damage they take from nonmagical weapons by 5.
Actions
Multiattack. The mountain dwarf lord attacks four times with their battleaxe.
Battleaxe. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage.
Composite Longbow. Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
Command the Attack (1/Day). The knight captain issues a command to all nonhostile creatures within 30 feet. Creatures who can see or hear the knight captain can use their reaction to make a single weapon attack with advantage.
Knightly Inspiration (1/Day). The knight captain inspires creatures of their choice within 30 feet that can hear and understand them. For the next minute inspired creatures gain an expertise die (1d4) on attack rolls and saving throws. A creature can benefit from only one Knightly Inspiration at a time and the knight captain cannot target themselves.
Reactions
Shield Block. When a creature attacks the mountain dwarf lord or a target within 5 feet, the mountain dwarf lord imposes disadvantage on that attack. To do so, the mountain dwarf lord must see the attacker and be wielding a shield.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.