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Mummy (Monstrous Menagerie)

Size
Medium
Type
Undead
Challenge Rating
3
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
11
Speeds
20
Walking Speed
20
Strength Score
16
Dexterity Score
8
Constitution Score
16
Intelligence Score
10
Wisdom Score
10
Charisma Score
12
Saving Throws
Wisdom
Vision
Darkvision (60ft)
Languages Ref
the languages it knew in life
Hit Points
67
Condition Immunities
Charmed, Frightened, Paralyzed, Poisoned
Resistances
Resistant to Non-Magical Damage, Immune to Necrotic Damage, Immune to Poison Damage

Medium undead


Armor Class 11

Hit Points 67 (9d8+27)

Speed 20 ft.


STR
16 (+3)
DEX
8 (−1)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)

Saving Throws Wis +2

Damage Resistances damage from nonmagical weapons

Damage Immunities necrotic, poison

Condition Immunities charmed, fatigue, frightened, paralyzed, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages the languages it knew in life

Challenge 3 (700 XP)

Flammable. After taking fire damage, the mummy catches fire and takes 5 (1d10) ongoing fire damage if it isnt already suffering ongoing fire damage. A creature can use an action to extinguish this fire.

Curse: Mummy Rot. A mummys touch inflicts a dreadful curse called mummy rot. A cursed creature can't regain hit points, and its hit point maximum decreases by an amount equal to the creatures total number of Hit Dice for every 24 hours that elapse. If this curse reduces the targets hit point maximum to 0, the target dies and crumbles to dust. Remove curse and similar magic ends the curse.

Actions

Multiattack. The mummy uses Dreadful Glare and then attacks with its rotting fist.

Dreadful Glare (Gaze). The mummy targets a creature within 60 feet. The target makes a DC 11 Wisdom saving throw. On a failure it is magically frightened until the end of the mummys next turn. If the target fails the save by 5 or more it is paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of mummies (but not mummy lords) for 24 hours.

Rotting Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature it makes a DC 13 Constitution saving throw. On a failure it is cursed with Mummy Rot.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.