Skip to content

Myrmex Speaker

Size
Large
Type
Elemental
Challenge Rating
9
Source
Tome of Beasts 3
Alignment
Neutral-Good
Armor Class
16
Speeds
40, climb 40, burrow 40
Walking Speed
40
Climbing Speed
40
Burrowing Speed
40
Strength Score
18
Dexterity Score
13
Constitution Score
17
Intelligence Score
12
Wisdom Score
16
Charisma Score
10
Skill Proficiencies
Perception
Languages Ref
understands Common, Terran, and Undercommon but can't speak, telepathy 120'
Hit Points
119
Condition Immunities
Exhaustion 1, Paralyzed, Petrified, Poisoned, Prone, Unconscious
Resistances
Resistant to Poison Damage
Languages
Terran

Large elemental, neutral good


Armor Class 16 (natural armor)

Hit Points 119 (14d10+42)

Speed 40 ft., burrow 40 ft., climb 40 ft.


STR
18 (+4)
DEX
13 (+1)
CON
17 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
10 (+0)

Skills Perception +3

Damage Resistances poison; nonmagic B/P/S attacks

Condition Immunities exhaustion, paralyzed, petrified, poisoned, prone, unconscious

Senses blindsight 60', passive Perception 17

Languages understands Common, Terran, and Undercommon but can't speak, telepathy 120'

Challenge 9 (5,000 XP)

Elemental Nature. Doesn't require air food drink or sleep.

Keen Smell. Advantage: smell Wis (Percept) checks.

Stone Walk. Difficult terrain composed of earth or stone doesn't cost the myrmex extra movement.

Actions

Multiattack. Three Bite attacks.

Bite. Melee Weapon Attack: +8 to hit, 5 ft., one target, 13 (2d8+4) piercing damage + 7 (2d6) poison.

Earth Shift. Ranged Spell Attack: +7 to hit 60' 1 tgt in contact with ground. Target pushed up to 15 ft. in direction of myrmex's choice speed half til end of its next turn.

Static Barrage (Recharge 5-6). Blasts foes with painful psychic static. Each creature of myrmex's choice within 30' of it: 18 (4d8) psychic (DC 15 Int half).

Wall of Earth. Makes a wall of earth spring out of earth or rock on a point it can sense within 30' of it. Works like wall of stone spell except can create only one 10 ft. × 10 ft. panel with AC 13 and 15 hp.

Bonus Actions

Earth Manipulation. Can manipulate and move earth within 30' of it that fits within a 5 ft. cube. This manipulation is limited only by its imagination but it often includes creating caricatures of creatures to tell stories of travels or etching symbols to denote dangerous caverns or similar markers for those in the colony. It can also choose to make the ground within 10 ft. of it difficult terrain or to make difficult terrain normal if the ground is earth or stone. Changes caused by Earth Manipulation are permanent.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.