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Mytholabe

Size
Large
Type
Construct
Challenge Rating
9
Source
Creature Codex
Alignment
Unaligned
Armor Class
18
Speeds
0, fly 30
Walking Speed
0
Flying Speed
30
Strength Score
20
Dexterity Score
13
Constitution Score
18
Intelligence Score
6
Wisdom Score
16
Charisma Score
1
Languages Ref
understands all but can't speak
Hit Points
152
Condition Immunities
Charmed, Exhaustion 1, Frightened, Paralyzed, Petrified, Poisoned, Prone
Resistances
Resistant to Acid Damage, Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Radiant Damage, Resistant to Thunder Damage, Immune to Poison Damage, Immune to Psychic Damage, Immune to Bludgeoning Damage, Immune to Piercing Damage, Immune to Slashing Damage

Large construct, unaligned


Armor Class 18 (natural armor)

Hit Points 152 (16d10+64)

Speed 0 ft., fly 30 ft. (hover)


STR
20 (+5)
DEX
13 (+1)
CON
18 (+4)
INT
6 (−2)
WIS
16 (+3)
CHA
1 (−5)

Damage Resistances acid, cold, fire, radiant, thunder

Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from magical attacks

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone

Senses passive Perception 13

Languages understands all but can't speak

Challenge 9 (5,000 XP)

Immutable Form. The mytholabe is immune to any spell or effect that would alter its form.

Magic Resistance. The mytholabe has advantage on saving throws against spells and other magical effects.

Magic Weapons. The mytholabe's weapon attacks are magical.

Melodious Recharge. Whenever the mytholabe is hit by a magical weapon attack, it recharges its Purifying Resonance ability.

Spanner in the Works. When the mytholabe suffers a critical hit from a nonmagical weapon, the attacker quadruples the dice rolled instead of doubling them.

Sentient Transformation. If the mytholabe is inhabited by a sentient weapon, its mental statistics and alignment change to match that of the weapon's.

Unbearable Scraping. When the mytholabe is hit with a nonmagical melee weapon attack, each creature within 15 feet of it must succeed on a DC 16 Constitution saving throw or be deafened for 1 minute.

Innate Spellcasting (1/Day). The mytholabe can innately cast plane shift on itself only, requiring no material components. Its innate spellcasting ability is Wisdom.

Actions

Multiattack. The mytholabe makes three heroic jab attacks. When its Purifying Resonance is available, it can use the resonance in place of one heroic jab attack.

Heroic Jab. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) radiant damage.

Purifying Resonance (Recharge 5-6). The mytholabe thrums with a harmonic resonance that brings order to those within 30 feet. Each creature in that area must succeed on a DC 16 Constitution saving throw or have all conditions and magical effects on it ended immediately and any concentration it's maintaining broken.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.