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Nalfeshnee

Size
Large
Type
Fiend
Challenge Rating
13
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
18
Speeds
20, fly 30
Walking Speed
20
Flying Speed
30
Strength Score
20
Dexterity Score
16
Constitution Score
22
Intelligence Score
20
Wisdom Score
16
Charisma Score
16
Saving Throws
Strength, Constitution, Intelligence, Wisdom, Charisma
Vision
True Sight (120ft)
Languages Ref
Abyssal, telepathy 120 ft.
Hit Points
184
Condition Immunities
Poisoned
Resistances
Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Non-Magical Damage, Immune to Poison Damage
Languages
Abyssal, Telepathy (120ft)

Large fiend


Armor Class 18

Hit Points 184 (16d10+96)

Speed 20 ft., fly 30 ft.


STR
20 (+5)
DEX
16 (+3)
CON
22 (+6)
INT
20 (+5)
WIS
16 (+3)
CHA
16 (+3)

Saving Throws Str +10, Con +11, Int +10, Wis +8, Cha +8

Damage Resistances cold, fire, lightning; damage from nonmagical weapons

Damage Immunities poison

Condition Immunities poisoned

Senses truesight 120 ft., passive Perception 13

Languages Abyssal, telepathy 120 ft.

Challenge 13 (10,000 XP)

Chaotic Evil. The nalfeshnee radiates a Chaotic and Evil aura.

Magic Resistance. The nalfeshnee has advantage on saving throws against spells and magical effects.

Actions

Multiattack. The nalfeshnee makes a bite attack and a claws attack.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 32 (5d10 + 5) piercing damage. If it uses its bite on a dead non-demon creature it regains 27 (5d10) hit points and recharges its Horror Nimbus. It may gain this benefit only once per creature.

Claws. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 31 (4d12 + 5) slashing damage.

Chaos Blast. Beams of multicolored light arc through a 15-foot-radius sphere centered on a point within 90 feet. Each creature in the area that does not have a Chaotic alignment makes a DC 16 Wisdom saving throw taking 52 (8d12) force damage on a failure or half damage on a success.

Bonus Actions

Horror Nimbus (1/Day). The nalfeshnee glows with an unholy, multicolored radiance. Each creature within 15 feet of the nalfeshnee that can see it makes a DC 16 Wisdom saving throw. On a failure, a creature is frightened for 1minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

Teleport. The nalfeshnee magically teleports up to 120 feet to an unoccupied space it can see.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.