Nalfeshnee
- Size
- Large
- Type
- Fiend
- Challenge Rating
- 13
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 18
- Speeds
- 20, fly 30
- Walking Speed
- 20
- Flying Speed
- 30
- Strength Score
- 20
- Dexterity Score
- 16
- Constitution Score
- 22
- Intelligence Score
- 20
- Wisdom Score
- 16
- Charisma Score
- 16
- Saving Throws
- Strength, Constitution, Intelligence, Wisdom, Charisma
- Vision
- True Sight (120ft)
- Languages Ref
- Abyssal, telepathy 120 ft.
- Hit Points
- 184
- Condition Immunities
- Poisoned
- Resistances
- Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Non-Magical Damage, Immune to Poison Damage
- Languages
- Abyssal, Telepathy (120ft)
Large fiend
Armor Class 18
Hit Points 184 (16d10+96)
Speed 20 ft., fly 30 ft.
- STR
- 20 (+5)
- DEX
- 16 (+3)
- CON
- 22 (+6)
- INT
- 20 (+5)
- WIS
- 16 (+3)
- CHA
- 16 (+3)
Saving Throws Str +10, Con +11, Int +10, Wis +8, Cha +8
Damage Resistances cold, fire, lightning; damage from nonmagical weapons
Damage Immunities poison
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 13
Languages Abyssal, telepathy 120 ft.
Challenge 13 (10,000 XP)
Chaotic Evil. The nalfeshnee radiates a Chaotic and Evil aura.
Magic Resistance. The nalfeshnee has advantage on saving throws against spells and magical effects.
Actions
Multiattack. The nalfeshnee makes a bite attack and a claws attack.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 32 (5d10 + 5) piercing damage. If it uses its bite on a dead non-demon creature it regains 27 (5d10) hit points and recharges its Horror Nimbus. It may gain this benefit only once per creature.
Claws. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 31 (4d12 + 5) slashing damage.
Chaos Blast. Beams of multicolored light arc through a 15-foot-radius sphere centered on a point within 90 feet. Each creature in the area that does not have a Chaotic alignment makes a DC 16 Wisdom saving throw taking 52 (8d12) force damage on a failure or half damage on a success.
Bonus Actions
Horror Nimbus (1/Day). The nalfeshnee glows with an unholy, multicolored radiance. Each creature within 15 feet of the nalfeshnee that can see it makes a DC 16 Wisdom saving throw. On a failure, a creature is frightened for 1minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
Teleport. The nalfeshnee magically teleports up to 120 feet to an unoccupied space it can see.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.