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Necrotech Bonecage Constrictor

Size
Huge
Type
Undead
Challenge Rating
9
Source
Tome of Beasts 3
Alignment
Neutral-Evil
Armor Class
16
Speeds
50
Walking Speed
50
Strength Score
19
Dexterity Score
16
Constitution Score
22
Intelligence Score
6
Wisdom Score
8
Charisma Score
5
Saving Throws
Strength, Dexterity
Skill Proficiencies
Perception
Languages Ref
understands Common and Darakhul but can't speak
Hit Points
175
Condition Immunities
Poisoned, Prone
Resistances
Vulnerable to Bludgeoning Damage, Vulnerable to Thunder Damage

Huge undead, neutral evil


Armor Class 16 (natural armor)

Hit Points 175 (14d12+84)

Speed 50 ft.


STR
19 (+4)
DEX
16 (+3)
CON
22 (+6)
INT
6 (−2)
WIS
8 (−1)
CHA
5 (−3)

Saving Throws Str +8, Dex +7

Skills Perception −1

Damage Vulnerabilities bludgeoning, thunder

Condition Immunities poisoned, prone

Senses darkvision 60', tremorsense 30', passive Perception 9

Languages understands Common and Darakhul but can't speak

Challenge 9 (5,000 XP)

Necrotic Prison. Creatures restrained by its Encage automatically stabilize at 0 hp and take no further damage from Encage. If creature damaged from another source while restrained suffers death save failure as normal but immediately stabilizes if not its final death save.

Actions

Multiattack. Two Bite attacks and one Encage attack.

Bite. Melee Weapon Attack: +8 to hit, 10 ft., one target, 13 (2d8+4) piercing damage + 7 (2d6) necrotic.

Encage. Melee Weapon Attack: +8 to hit, 5 ft., one target, 11 (2d6+4) piercing damage. If target is a Med or smaller creature DC 16 Dex save or be caged within body of bonecage constrictor. Caged creature is restrained has cover vs. attacks and other effects outside constrictor and it takes 10 (3d6) necrotic at start of each of constrictor's turns. While caged creature can see outside constrictor but can't target those outside constrictor with attacks or spells nor can it cast spells or use features that allow it to leave constrictor's body. In addition creatures caged within constrictor can't make attack rolls vs. creatures outside constrictor. Constrictor can have up to 6 Med or smaller creatures restrained at a time. If constrictor takes 20+ damage on a single turn from any source it must make DC 16 Con save at end of that turn or all caged creatures fall prone in a space within 10 ft. of constrictor. If any of the damage is thunder constrictor has disadvantage on the save. If constrictor dies caged creature is no longer restrained by it and can escape from corpse via 10 ft. of move exiting prone.

Crush. Each creature caged by constrictor must make DC 16 Str save or take 11 (2d6+4) bludgeoning damage.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.