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Neophron

Size
Medium
Type
Fiend
Challenge Rating
8
Source
Creature Codex
Alignment
Chaotic-Evil
Armor Class
16
Speeds
40, fly 90
Walking Speed
40
Flying Speed
90
Strength Score
19
Dexterity Score
16
Constitution Score
20
Intelligence Score
8
Wisdom Score
16
Charisma Score
14
Saving Throws
Dexterity, Constitution, Wisdom
Skill Proficiencies
Survival
Vision
Darkvision (120ft)
Languages Ref
Abyssal, telepathy 120 ft.
Hit Points
114
Condition Immunities
Poisoned
Resistances
Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Non-Magical Damage, Immune to Poison Damage
Languages
Abyssal, Telepathy (120ft)

Medium fiend (demon, shapechanger), chaotic evil


Armor Class 16 (natural armor)

Hit Points 114 (12d8+60)

Speed 40 ft., fly 90 ft.


STR
19 (+4)
DEX
16 (+3)
CON
20 (+5)
INT
8 (−1)
WIS
16 (+3)
CHA
14 (+2)

Saving Throws Dex +6, Con +8, Wis +6

Skills Survival +6

Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 13

Languages Abyssal, telepathy 120 ft.

Challenge 8 (3,900 XP)

Shapechanger. The neophron can use its action to polymorph into a Large giant vulture, or back into its true form. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Sight and Smell. The neophron has advantage on Wisdom (Perception) checks that rely on sight or smell.

Magic Resistance. The neophron has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The neophron makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 16 Dexterity saving throw or be swallowed. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the neophron, and it takes 14 (4d6) acid damage at the start of each of the neophron's turns.

The neophron can only swallow one creature at a time. If a humanoid dies while swallowed, it transforms into a ghast. At the start of its next turn, the neophron regurgitates the ghast into an unoccupied space within 10 feet. The ghast is under the neophron's control and acts immediately after the neophron in the initiative count.

If the neophron takes 20 or more damage in a single turn from a creature inside it, the neophron must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls prone in a space within 10 feet of the neophron. If the neophron dies, a swallowed creature is no longer restrained by it and can escape the corpse by using 5 feet of movement, exiting prone.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target must succeed on a DC 16 Constitution saving throw or be poisoned until the end of its next turn.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.