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Night Hag (Black Flag)

Size
Medium
Type
Fiend
Challenge Rating
5
Source
Black Flag SRD
Armor Class
17
Speeds
30
Walking Speed
30
Strength Score
18
Dexterity Score
14
Constitution Score
16
Intelligence Score
16
Wisdom Score
14
Charisma Score
22
Vision
True Sight (120ft)
Languages Ref
Abyssal,Common,Infernal,Primordial
Hit Points
104
Resistances
Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Non-Magical Damage
Languages
Abyssal, Aethyrian Common, Infernal, Primordial

Medium fiend


Armor Class 17 (natural armor)

Hit Points 104

Speed 30 ft.


STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
16 (+3)
WIS
14 (+2)
CHA
22 (+6)

Damage Resistances cold,fire; bludgeoning,piercing,and slashing damage from nonmagical attacks

Damage Immunities charmed,unconscious

Senses truesight 120 ft.

Languages Abyssal,Common,Infernal,Primordial

Challenge 5 (1,800 XP)

Magic Resistance. The hag has advantage on saves against spells and other magical effects.

Actions

Multiattack. The night hag can use Cause Sorrow. It then makes two Claw or Arcane Bolt attacks. It can replace one Claw or Arcane Bolt attack with a use of Spellcasting.

Claw (Hag Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6+4) slashing damage.

Arcane Bolt. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 19 (3d10+3) force damage.

Cause Sorrow. One creature the hag can see within 10 feet of it must succeed on a DC 14 CHA save or be filled with sorrow for 1 minute. While filled with sorrow, a creature is incapacitated and experiences visions or memories of sorrowful events. The target can repeat the save at the end of each of its turns (if conscious) or end of each hour (if unconscious), ending the effect on itself on a success.
For each hour an unconscious creature is affected, its HP maximum is reduced by 5 (1d10). This reduction lasts until removed by the greater restoration spell or similar magic. The creature dies if this effect reduces its HP maximum to 0. If an unconscious creature suffers from least 1 hour, it doesn't gain any benefits from the rest. The hag can have only one creature filled with sorrow at a time. If it uses Cause Sorrow on another, the effect on the previous creature ends.Cause Sorrow for at

Spellcasting. The hag casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 14).
At will: ray of enfeeblement, silent image
2/day each: detect thoughts, plane shift (self only), sleep

Bonus Actions

Change Shape. The hag magically transforms into Medium or smaller Humanoid, or back into its true form, which is Fiend. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies.

Etherealness. The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. The hag can use Cause Sorrow on an unconscious creature not on its plane; otherwise, the hag can't affect or be affected by anything on the other plane.

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.