Skip to content

Night Scorpion

Size
Large
Type
Beast
Challenge Rating
3
Source
Tome of Beasts
Alignment
Unaligned
Armor Class
14
Speeds
40
Walking Speed
40
Strength Score
15
Dexterity Score
14
Constitution Score
14
Intelligence Score
1
Wisdom Score
9
Charisma Score
3
Vision
Blindsight (60ft)
Languages Ref
-
Hit Points
90

Large beast, unaligned


Armor Class 14 (natural armor)

Hit Points 90 (12d10+24)

Speed 40 ft.


STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
1 (−5)
WIS
9 (−1)
CHA
3 (−4)

Senses blindsight 60 ft., passive Perception 9

Languages -

Challenge 3 (700 XP)

Actions

Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple one target.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target takes 7 (2d6) poison damage and is blinded for 1d3 hours; a successful DC 12 Constitution saving throw reduces damage by half and prevents blindness. If the target fails the saving throw by 5 or more, the target is also paralyzed while poisoned. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.