Night Scorpion
- Size
- Large
- Type
- Beast
- Challenge Rating
- 3
- Source
- Tome of Beasts
- Alignment
- Unaligned
- Armor Class
- 14
- Speeds
- 40
- Walking Speed
- 40
- Strength Score
- 15
- Dexterity Score
- 14
- Constitution Score
- 14
- Intelligence Score
- 1
- Wisdom Score
- 9
- Charisma Score
- 3
- Vision
- Blindsight (60ft)
- Languages Ref
- -
- Hit Points
- 90
Large beast, unaligned
Armor Class 14 (natural armor)
Hit Points 90 (12d10+24)
Speed 40 ft.
- STR
- 15 (+2)
- DEX
- 14 (+2)
- CON
- 14 (+2)
- INT
- 1 (−5)
- WIS
- 9 (−1)
- CHA
- 3 (−4)
Senses blindsight 60 ft., passive Perception 9
Languages -
Challenge 3 (700 XP)
Actions
Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple one target.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target takes 7 (2d6) poison damage and is blinded for 1d3 hours; a successful DC 12 Constitution saving throw reduces damage by half and prevents blindness. If the target fails the saving throw by 5 or more, the target is also paralyzed while poisoned. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.