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Nightgarm (Tome of Beasts 2023)

Size
Large
Type
Monstrosity
Challenge Rating
6
Source
Tome of Beasts 2023
Alignment
Chaotic-Evil
Armor Class
15
Speeds
40
Walking Speed
40
Strength Score
20
Dexterity Score
14
Constitution Score
18
Intelligence Score
10
Wisdom Score
15
Charisma Score
16
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
Common, Giant, Goblin, telepathy 60 ft.
Hit Points
152
Resistances
Vulnerable to Radiant Damage, Vulnerable to Non-Magical Damage, Resistant to Lightning Damage, Resistant to Thunder Damage
Languages
Aethyrian Common, Giant, Goblin, Telepathy (60ft)

Large monstrosity, Chaotic Evil


Armor Class 15 (natural armor)

Hit Points 152 (16d10 + 64)

Speed 40 ft.


STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
15 (+2)
CHA
16 (+3)

Skills Perception +5, Stealth +5

Damage Vulnerabilities radiant; bludgeoning, piercing, and slashing from nonmagical attacks made with silvered weapons

Damage Resistances lightning, thunder

Damage Immunities False

Condition Immunities False

Senses darkvision 60 ft., passive Perception 15

Languages Common, Giant, Goblin, telepathy 60 ft.

Challenge 6 (2,300 XP)

Telepathic Bond. The nightgarm ignores the range restriction on its telepathy when communicating with a falseheart it has birthed. The nightgarm and its falseheart don't need to be on the same plane of existence.

Actions

Multiattack. The nightgarm makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be swallowed. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the nightgarm, and it takes 10 (3d6) acid damage at the start of each of the nightgarm's turns. The nightgarm can have only one creature swallowed at a time.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Lupine Howl (1/Day). The nightgarm magically calls 2d4 wolves or 2 dire wolves. The wolves arrive in 1d4 rounds, acting as allies of the nightgarm and obeying her telepathic commands. The wolves remain for 1 hour, until the nightgarm dies, or until the nightgarm dismisses them as a bonus action.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.