Nightgarm (Tome of Beasts 2023)
- Size
- Large
- Type
- Monstrosity
- Challenge Rating
- 6
- Source
- Tome of Beasts 2023
- Alignment
- Chaotic-Evil
- Armor Class
- 15
- Speeds
- 40
- Walking Speed
- 40
- Strength Score
- 20
- Dexterity Score
- 14
- Constitution Score
- 18
- Intelligence Score
- 10
- Wisdom Score
- 15
- Charisma Score
- 16
- Skill Proficiencies
- Perception, Stealth
- Vision
- Darkvision (60ft)
- Languages Ref
- Common, Giant, Goblin, telepathy 60 ft.
- Hit Points
- 152
- Resistances
- Vulnerable to Radiant Damage, Vulnerable to Non-Magical Damage, Resistant to Lightning Damage, Resistant to Thunder Damage
- Languages
- Aethyrian Common, Giant, Goblin, Telepathy (60ft)
Large monstrosity, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 152 (16d10 + 64)
Speed 40 ft.
- STR
- 20 (+5)
- DEX
- 14 (+2)
- CON
- 18 (+4)
- INT
- 10 (+0)
- WIS
- 15 (+2)
- CHA
- 16 (+3)
Skills Perception +5, Stealth +5
Damage Vulnerabilities radiant; bludgeoning, piercing, and slashing from nonmagical attacks made with silvered weapons
Damage Resistances lightning, thunder
Damage Immunities False
Condition Immunities False
Senses darkvision 60 ft., passive Perception 15
Languages Common, Giant, Goblin, telepathy 60 ft.
Challenge 6 (2,300 XP)
Telepathic Bond. The nightgarm ignores the range restriction on its telepathy when communicating with a falseheart it has birthed. The nightgarm and its falseheart don't need to be on the same plane of existence.
Actions
Multiattack. The nightgarm makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be swallowed. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the nightgarm, and it takes 10 (3d6) acid damage at the start of each of the nightgarm's turns. The nightgarm can have only one creature swallowed at a time.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Lupine Howl (1/Day). The nightgarm magically calls 2d4 wolves or 2 dire wolves. The wolves arrive in 1d4 rounds, acting as allies of the nightgarm and obeying her telepathic commands. The wolves remain for 1 hour, until the nightgarm dies, or until the nightgarm dismisses them as a bonus action.
Description
False
Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.