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Nightmare (Black Flag)

Size
Large
Type
Fiend
Challenge Rating
3
Source
Black Flag SRD
Armor Class
13
Speeds
60, fly 90
Walking Speed
60
Flying Speed
90
Strength Score
18
Dexterity Score
14
Constitution Score
16
Intelligence Score
10
Wisdom Score
12
Charisma Score
14
Languages Ref
understands Abyssal,Common,and Infernal but can't speak
Hit Points
76
Resistances
Immune to Fire Damage
Languages
Aethyrian Common

Large fiend


Armor Class 13 (natural armor)

Hit Points 76

Speed 60 ft., fly 90 ft.


STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)

Damage Immunities fire

Senses -

Languages understands Abyssal,Common,and Infernal but can't speak

Challenge 3 (700 XP)

Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Riding Flames. Any creature riding a willing nightmare is resistant to fire damage. A creature riding the nightmare without the nightmare's permission takes 3 (1d6) fire damage at the start of each of the nightmare's turns.

Actions

Multiattack. The nightmare makes two Flaming Hoof attacks.

Flaming Hoof. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

Bonus Actions

Burning Hoofprints. The nightmare increases the intensity of the heat on its hooves. Until the start of its next turn, it leaves burning hoofprints in any surface through which it walks, creating a trail of fire in its wake. A creature that enters a space with burning hoofprints for the first time on a turn or starts its turn there must succeed on a DC 13 DEX save or take 3 (1d6) fire damage. The hoofprints stop burning at the start of the nightmare's next turn.

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.