Nightmare
- Size
- Large
- Type
- Fiend
- Alignment
- Neutral-Evil
- Armor Class
- 13
- Speeds
- 60, fly 90
- Strength Score
- 18
- Dexterity Score
- 15
- Constitution Score
- 16
- Intelligence Score
- 10
- Wisdom Score
- 13
- Charisma Score
- 15
- Vision
- Normal
- Languages Ref
- Abyssal, Aethyrian Common, Infernal
- Hit Points
- 68
- Resistances
- Immune to Fire Damage
- Languages Prep
- Abyssal, Aethyrian Common, Infernal
- Languages
- Abyssal, Aethyrian Common, Infernal
Large fiend, neutral evil
Armor Class 13 (natural armor)
Hit Points 68 (8d10+24)
Speed 60 ft., fly 90 ft.
- STR
- 18 (+4)
- DEX
- 15 (+2)
- CON
- 16 (+3)
- INT
- 10 (+0)
- WIS
- 13 (+1)
- CHA
- 15 (+2)
Damage Immunities fire
Senses passive Perception 11
Languages understands Abyssal, Common, and Infernal but can't speak
Challenge 3 (700 XP)
Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.
Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.