Skip to content

Nightmare

Size
Large
Type
Fiend
Alignment
Neutral-Evil
Armor Class
13
Speeds
60, fly 90
Strength Score
18
Dexterity Score
15
Constitution Score
16
Intelligence Score
10
Wisdom Score
13
Charisma Score
15
Vision
Normal
Languages Ref
Abyssal, Aethyrian Common, Infernal
Hit Points
68
Resistances
Immune to Fire Damage
Languages Prep
Abyssal, Aethyrian Common, Infernal
Languages
Abyssal, Aethyrian Common, Infernal

Large fiend, neutral evil


Armor Class 13 (natural armor)

Hit Points 68 (8d10+24)

Speed 60 ft., fly 90 ft.


STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)

Damage Immunities fire

Senses passive Perception 11

Languages understands Abyssal, Common, and Infernal but can't speak

Challenge 3 (700 XP)

Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.

Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.