Nkosi War Ostrich
- Size
- Large
- Type
- Beast
- Challenge Rating
- 1/2
- Source
- Tome of Beasts
- Alignment
- Unaligned
- Armor Class
- 11
- Speeds
- 60
- Walking Speed
- 60
- Strength Score
- 15
- Dexterity Score
- 12
- Constitution Score
- 16
- Intelligence Score
- 2
- Wisdom Score
- 10
- Charisma Score
- 5
- Vision
- Darkvision (60ft)
- Languages Ref
- -
- Hit Points
- 42
Large beast, unaligned
Armor Class 11
Hit Points 42 (5d10+15)
Speed 60 ft.
- STR
- 15 (+2)
- DEX
- 12 (+1)
- CON
- 16 (+3)
- INT
- 2 (−4)
- WIS
- 10 (+0)
- CHA
- 5 (−3)
Senses darkvision 60ft, passive Perception 10
Languages -
Challenge 1/2 (100 XP)
Standing Leap. The ostrich can jump horizontally up to 20 feet and vertically up to 10 feet, with or without a running start.
Battle Leaper. If a riderless ostrich jumps at least 10 feet and lands within 5 feet of a creature, it has advantage on attacks against that creature this turn.
Actions
Multiattack. The ostrich makes two kicking claw attacks.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.