NPC, Acolyte
- Size
- Medium
- Type
- Humanoid
- Alignment
- Any
- Armor Class
- 10
- Speeds
- 30
- Strength Score
- 10
- Dexterity Score
- 10
- Constitution Score
- 10
- Intelligence Score
- 10
- Wisdom Score
- 14
- Charisma Score
- 11
- Skill Proficiencies
- Medicine, Religion
- Vision
- Normal
- Languages Ref
- Any
- Hit Points
- 9
- Languages Prep
- Any
- Languages
- Any
Medium humanoid (any race), any alignment
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
- STR
- 10 (+0)
- DEX
- 10 (+0)
- CON
- 10 (+0)
- INT
- 10 (+0)
- WIS
- 14 (+2)
- CHA
- 11 (+0)
Skills Medicine +4, Religion +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1/4 (50 XP)
Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:
- Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (3 slots): bless, cure wounds, sanctuary
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Description
Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.