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NPC, Acolyte

Size
Medium
Type
Humanoid
Alignment
Any
Armor Class
10
Speeds
30
Strength Score
10
Dexterity Score
10
Constitution Score
10
Intelligence Score
10
Wisdom Score
14
Charisma Score
11
Skill Proficiencies
Medicine, Religion
Vision
Normal
Languages Ref
Any
Hit Points
9
Languages Prep
Any
Languages
Any

Medium humanoid (any race), any alignment


Armor Class 10

Hit Points 9 (2d8)

Speed 30 ft.


STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0)

Skills Medicine +4, Religion +2

Senses passive Perception 12

Languages any one language (usually Common)

Challenge 1/4 (50 XP)

Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

  • Cantrips (at will): light, sacred flame, thaumaturgy
  • 1st level (3 slots): bless, cure wounds, sanctuary

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Description

Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.