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Npc: Atavist

Size
Medium
Type
Humanoid
Challenge Rating
4
Source
Tome of Beasts 3
Alignment
Lawful-Evil
Armor Class
16
Speeds
30
Walking Speed
30
Strength Score
18
Dexterity Score
14
Constitution Score
17
Intelligence Score
13
Wisdom Score
7
Charisma Score
9
Saving Throws
Wisdom
Skill Proficiencies
Perception
Languages Ref
any two languages
Hit Points
75
Resistances
Resistant to Necrotic Damage, Resistant to Poison Damage

Medium humanoid, lawful evil


Armor Class 16 (natural armor)

Hit Points 75 (10d8+30)

Speed 30 ft.


STR
18 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
13 (+1)
WIS
7 (−2)
CHA
9 (−1)

Saving Throws Wis +0

Skills Perception −2

Damage Resistances necrotic, poison

Senses passive Perception 8

Languages any two languages

Challenge 4 (1,100 XP)

Malleable Physiology. At the start of its turn the atavist gains one of the following benefits until it ends the effect (no action required) or the start of its next turn:Darkvision out to a range of 30 feet.A climbing flying or swimming speed of 30 feet.Advantage on Wis (Perception) checks that rely on hearing or smell.Bony spikes sprout along its skin and a creature that touches the atavist or hits it with melee attack while within 5 ft. of it takes 4 (1d8) piercing damage.

Actions

Multiattack. Two Keratin Blade or Bone Shard attacks. If both attacks hit one target the target takes an extra 7 (2d6) piercing damage as bits of bone dig deeper into the target.

Keratin Blade. Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) slashing damage.

Bone Shard. Ranged Weapon Attack: +4 to hit 30/120' one target 7 (2d4+2) piercing damage.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.