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NPC, Bandit

Size
Medium
Type
Humanoid
Alignment
Neutral, Chaotic
Armor Class
12
Speeds
30
Strength Score
11
Dexterity Score
12
Constitution Score
12
Intelligence Score
10
Wisdom Score
10
Charisma Score
10
Vision
Normal
Languages Ref
Any
Hit Points
11
Languages Prep
Any
Languages
Any

Medium humanoid (any race), any non-lawful alignment


Armor Class 12 (leather armor)

Hit Points 11 (2d8+2)

Speed 30 ft.


STR
11 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)

Senses passive Perception 10

Languages any one language (usually Common)

Challenge 1/8 (25 XP)

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Description

Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.
Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.