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NPC, Berserker

Size
Medium
Type
Humanoid
Alignment
Chaotic
Armor Class
13
Speeds
30
Strength Score
16
Dexterity Score
12
Constitution Score
17
Intelligence Score
9
Wisdom Score
11
Charisma Score
9
Vision
Normal
Languages Ref
Any
Hit Points
67
Languages Prep
Any
Languages
Any

Medium humanoid (any race), any chaotic alignment


Armor Class 13 (hide armor)

Hit Points 67 (9d8+27)

Speed 30 ft.


STR
16 (+3)
DEX
12 (+1)
CON
17 (+3)
INT
9 (−1)
WIS
11 (+0)
CHA
9 (−1)

Senses passive Perception 10

Languages any one language (usually Common)

Challenge 2 (450 XP)

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Description

Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.