NPC, Berserker
- Size
- Medium
- Type
- Humanoid
- Alignment
- Chaotic
- Armor Class
- 13
- Speeds
- 30
- Strength Score
- 16
- Dexterity Score
- 12
- Constitution Score
- 17
- Intelligence Score
- 9
- Wisdom Score
- 11
- Charisma Score
- 9
- Vision
- Normal
- Languages Ref
- Any
- Hit Points
- 67
- Languages Prep
- Any
- Languages
- Any
Medium humanoid (any race), any chaotic alignment
Armor Class 13 (hide armor)
Hit Points 67 (9d8+27)
Speed 30 ft.
- STR
- 16 (+3)
- DEX
- 12 (+1)
- CON
- 17 (+3)
- INT
- 9 (−1)
- WIS
- 11 (+0)
- CHA
- 9 (−1)
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 2 (450 XP)
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Description
Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.