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NPC, Druid

Size
Medium
Type
Humanoid
Alignment
Any
Armor Class
11
Speeds
30
Strength Score
10
Dexterity Score
12
Constitution Score
13
Intelligence Score
12
Wisdom Score
15
Charisma Score
11
Skill Proficiencies
Medicine, Nature, Perception
Vision
Normal
Languages Ref
Druidic, Any
Hit Points
27
Languages
Druidic
Any

Languages Prep

Druidic
Any

Medium humanoid (any race), any alignment


Armor Class 11 (16 with _barkskin_)

Hit Points 27 (5d8+5)

Speed 30 ft.


STR
10 (+0)
DEX
12 (+1)
CON
13 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
11 (+0)

Skills Medicine +4, Nature +3, Perception +4

Senses passive Perception 14

Languages Druidic plus any two languages

Challenge 2 (450 XP)

Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

  • Cantrips (at will): druidcraft, produce flame, shillelagh
  • 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
  • 2nd level (3 slots): animal messenger, barkskin

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.

Description

Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.