NPC, Druid
- Size
- Medium
- Type
- Humanoid
- Alignment
- Any
- Armor Class
- 11
- Speeds
- 30
- Strength Score
- 10
- Dexterity Score
- 12
- Constitution Score
- 13
- Intelligence Score
- 12
- Wisdom Score
- 15
- Charisma Score
- 11
- Skill Proficiencies
- Medicine, Nature, Perception
- Vision
- Normal
- Languages Ref
- Druidic, Any
- Hit Points
- 27
- Languages
- Druidic
Any
Languages Prep
Druidic
Any
Medium humanoid (any race), any alignment
Armor Class 11 (16 with _barkskin_)
Hit Points 27 (5d8+5)
Speed 30 ft.
- STR
- 10 (+0)
- DEX
- 12 (+1)
- CON
- 13 (+1)
- INT
- 12 (+1)
- WIS
- 15 (+2)
- CHA
- 11 (+0)
Skills Medicine +4, Nature +3, Perception +4
Senses passive Perception 14
Languages Druidic plus any two languages
Challenge 2 (450 XP)
Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
- Cantrips (at will): druidcraft, produce flame, shillelagh
- 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
- 2nd level (3 slots): animal messenger, barkskin
Actions
Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.
Description
Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.