NPC, Guard
- Size
- Medium
- Type
- Humanoid
- Alignment
- Any
- Armor Class
- 16
- Speeds
- 30
- Strength Score
- 13
- Dexterity Score
- 12
- Constitution Score
- 12
- Intelligence Score
- 10
- Wisdom Score
- 11
- Charisma Score
- 10
- Skill Proficiencies
- Perception
- Vision
- Normal
- Languages Ref
- Any
- Hit Points
- 11
- Languages Prep
- Any
- Languages
- Any
Medium humanoid (any race), any alignment
Armor Class 16 (chain shirt, shield)
Hit Points 11 (2d8+2)
Speed 30 ft.
- STR
- 13 (+1)
- DEX
- 12 (+1)
- CON
- 12 (+1)
- INT
- 10 (+0)
- WIS
- 11 (+0)
- CHA
- 10 (+0)
Skills Perception +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1/8 (25 XP)
Actions
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Description
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.