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NPC, Guard

Size
Medium
Type
Humanoid
Alignment
Any
Armor Class
16
Speeds
30
Strength Score
13
Dexterity Score
12
Constitution Score
12
Intelligence Score
10
Wisdom Score
11
Charisma Score
10
Skill Proficiencies
Perception
Vision
Normal
Languages Ref
Any
Hit Points
11
Languages Prep
Any
Languages
Any

Medium humanoid (any race), any alignment


Armor Class 16 (chain shirt, shield)

Hit Points 11 (2d8+2)

Speed 30 ft.


STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)

Skills Perception +2

Senses passive Perception 12

Languages any one language (usually Common)

Challenge 1/8 (25 XP)

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Description

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.