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Npc: Infiltrator

Size
Medium
Type
Humanoid
Challenge Rating
2
Source
Tome of Beasts 3
Alignment
Neutral
Armor Class
13
Speeds
30
Walking Speed
30
Strength Score
10
Dexterity Score
15
Constitution Score
13
Intelligence Score
16
Wisdom Score
15
Charisma Score
16
Skill Proficiencies
Perception
Languages Ref
any three languages
Hit Points
55

Medium humanoid, neutral


Armor Class 13 (studded leather)

Hit Points 55 (10d8+10)

Speed 30 ft.


STR
10 (+0)
DEX
15 (+2)
CON
13 (+1)
INT
16 (+3)
WIS
15 (+2)
CHA
16 (+3)

Skills Perception +2

Senses passive Perception 14

Languages any three languages

Challenge 2 (450 XP)

Knowledge Charm. Carries a minor magical charm gifted to it by the organization. While wearing or carrying the charm infiltrator has proficiency in any two skills and is fluent in any one language (not included above). This proficiency and fluency last until charm is lost or destroyed or until infiltrator performs a 10-minute ritual to change the proficiency and fluency provided by the charm. If infiltrator dies charm becomes nonmagical.

Actions

Multiattack. Two Shortsword attacks and one Dagger attack. It can replace one attack with Spellcasting.

Shortsword. Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +4 to hit 5 ft. or range 20/60' one target 4 (1d4+2) piercing damage.

Light Crossbow. Ranged Weapon Attack: +4 to hit 80/320' one target 6 (1d8+2) piercing damage.

Spellcasting. Int (DC 13): At will: mage hand message minor illusion3/day ea: charm person sleep1/day: invisibility

Bonus Actions

Cunning Action. Takes the Dash Disengage or Hide action.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.