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NPC, Mage

Size
Medium
Type
Humanoid
Alignment
Any
Armor Class
12
Speeds
30
Strength Score
9
Dexterity Score
14
Constitution Score
11
Intelligence Score
17
Wisdom Score
12
Charisma Score
11
Saving Throws
Intelligence, Wisdom
Skill Proficiencies
Arcana, History
Vision
Normal
Languages Ref
Any
Hit Points
40
Languages Prep
Any
Languages
Any

Medium humanoid (any race), any alignment


Armor Class 12 (15 with _mage armor_)

Hit Points 40 (9d8)

Speed 30 ft.


STR
9 (−1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)

Saving Throws Int +6, Wis +4

Skills Arcana +6, History +6

Senses passive Perception 11

Languages any four languages

Challenge 6 (2,300 XP)

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

  • Cantrips (at will): fire bolt, light, mage hand, prestidigitation
  • 1st level (4 slots): detect magic, mage armor, magic missile, shield
  • 2nd level (3 slots): misty step, suggestion
  • 3rd level (3 slots): counterspell, fireball, fly
  • 4th level (3 slots): greater invisibility, ice storm
  • 5th level (1 slot): cone of cold

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.