NPC, Mage
- Size
- Medium
- Type
- Humanoid
- Alignment
- Any
- Armor Class
- 12
- Speeds
- 30
- Strength Score
- 9
- Dexterity Score
- 14
- Constitution Score
- 11
- Intelligence Score
- 17
- Wisdom Score
- 12
- Charisma Score
- 11
- Saving Throws
- Intelligence, Wisdom
- Skill Proficiencies
- Arcana, History
- Vision
- Normal
- Languages Ref
- Any
- Hit Points
- 40
- Languages Prep
- Any
- Languages
- Any
Medium humanoid (any race), any alignment
Armor Class 12 (15 with _mage armor_)
Hit Points 40 (9d8)
Speed 30 ft.
- STR
- 9 (−1)
- DEX
- 14 (+2)
- CON
- 11 (+0)
- INT
- 17 (+3)
- WIS
- 12 (+1)
- CHA
- 11 (+0)
Saving Throws Int +6, Wis +4
Skills Arcana +6, History +6
Senses passive Perception 11
Languages any four languages
Challenge 6 (2,300 XP)
Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
- Cantrips (at will): fire bolt, light, mage hand, prestidigitation
- 1st level (4 slots): detect magic, mage armor, magic missile, shield
- 2nd level (3 slots): misty step, suggestion
- 3rd level (3 slots): counterspell, fireball, fly
- 4th level (3 slots): greater invisibility, ice storm
- 5th level (1 slot): cone of cold
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.