Npc: Merchant Captain
- Size
- Medium
- Type
- Humanoid
- Challenge Rating
- 6
- Source
- Tome of Beasts 3
- Alignment
- Any
- Armor Class
- 15
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 9
- Dexterity Score
- 16
- Constitution Score
- 13
- Intelligence Score
- 14
- Wisdom Score
- 13
- Charisma Score
- 18
- Saving Throws
- Dexterity, Charisma
- Skill Proficiencies
- Perception
- Languages Ref
- Common + any two languages
- Hit Points
- 104
Medium humanoid, any alignment
Armor Class 15 (studded leather)
Hit Points 104 (19d8+19)
Speed 30 ft.
- STR
- 9 (−1)
- DEX
- 16 (+3)
- CON
- 13 (+1)
- INT
- 14 (+2)
- WIS
- 13 (+1)
- CHA
- 18 (+4)
Saving Throws Dex +6, Cha +7
Skills Perception +1
Senses passive Perception 14
Languages Common + any two languages
Challenge 6 (2,300 XP)
Actions
Multiattack. Uses Fast Talk then three Rapier or Quip attacks. It can replace one attack with use of Spellcasting.
Rapier. Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) piercing damage + 7 (2d6) poison.
Quip. Ranged Spell Attack: +7 to hit, 60 ft., one target, 14 (3d6+4) psychic.
Fast Talk. The merchant captain baffles a creature it can see within 30' of it with barrage of jargon quick speech and big words. The target must make DC 15 Cha save or have disadvantage on the next Wis save it makes before the end of the merchant captain's next turn.
Spellcasting. Cha (DC 15): At will: comprehend languages mage hand mending3/day ea: calm emotions enthrall heroism1/day ea: confusion freedom of movement
Reactions
Inspiration (4/Day). When a creature within 30' of the merchant captain fails an attack roll ability check or save the captain can force it to reroll the die. The target must use the new roll.
Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.