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NPC, Noble

Size
Medium
Type
Humanoid
Alignment
Any
Armor Class
15
Speeds
30
Strength Score
11
Dexterity Score
12
Constitution Score
11
Intelligence Score
12
Wisdom Score
14
Charisma Score
16
Skill Proficiencies
Deception, Insight, Persuasion
Vision
Normal
Languages Ref
Any
Hit Points
9
Languages Prep
Any
Languages
Any

Medium humanoid (any race), any alignment


Armor Class 15 (breastplate)

Hit Points 9 (2d8)

Speed 30 ft.


STR
11 (+0)
DEX
12 (+1)
CON
11 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)

Skills Deception +5, Insight +4, Persuasion +5

Senses passive Perception 12

Languages any two languages

Challenge 1/8 (25 XP)

Actions

Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

Description

Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners.
The noble's statistics can also be used to represent courtiers who aren't of noble birth.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.