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NPC, Scout

Size
Medium
Type
Humanoid
Alignment
Any
Armor Class
13
Speeds
30
Strength Score
11
Dexterity Score
14
Constitution Score
12
Intelligence Score
11
Wisdom Score
13
Charisma Score
11
Skill Proficiencies
Nature, Perception, Stealth, Survival
Vision
Normal
Languages Ref
Any
Hit Points
16
Languages Prep
Any
Languages
Any

Medium humanoid (any race), any alignment


Armor Class 13 (leather armor)

Hit Points 16 (3d8+3)

Speed 30 ft.


STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
11 (+0)

Skills Nature +4, Perception +5, Stealth +6, Survival +5

Senses passive Perception 15

Languages any one language (usually Common)

Challenge 1/2 (100 XP)

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Description

Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.