NPC, Scout
- Size
- Medium
- Type
- Humanoid
- Alignment
- Any
- Armor Class
- 13
- Speeds
- 30
- Strength Score
- 11
- Dexterity Score
- 14
- Constitution Score
- 12
- Intelligence Score
- 11
- Wisdom Score
- 13
- Charisma Score
- 11
- Skill Proficiencies
- Nature, Perception, Stealth, Survival
- Vision
- Normal
- Languages Ref
- Any
- Hit Points
- 16
- Languages Prep
- Any
- Languages
- Any
Medium humanoid (any race), any alignment
Armor Class 13 (leather armor)
Hit Points 16 (3d8+3)
Speed 30 ft.
- STR
- 11 (+0)
- DEX
- 14 (+2)
- CON
- 12 (+1)
- INT
- 11 (+0)
- WIS
- 13 (+1)
- CHA
- 11 (+0)
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Senses passive Perception 15
Languages any one language (usually Common)
Challenge 1/2 (100 XP)
Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack. The scout makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.