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NPC, Thug

Size
Medium
Type
Humanoid
Alignment
Neutral, Evil
Armor Class
11
Speeds
30
Strength Score
15
Dexterity Score
11
Constitution Score
14
Intelligence Score
10
Wisdom Score
10
Charisma Score
11
Skill Proficiencies
Intimidation
Vision
Normal
Languages Ref
Any
Hit Points
32
Languages Prep
Any
Languages
Any

Medium humanoid (any race), any non-good alignment


Armor Class 11 (leather armor)

Hit Points 32 (5d8+10)

Speed 30 ft.


STR
15 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)

Skills Intimidation +2

Senses passive Perception 10

Languages any one language (usually Common)

Challenge 1/2 (100 XP)

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Multiattack. The thug makes two melee attacks.

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Description

Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.