Octopus, Giant
- Size
- Large
- Type
- Beast
- Challenge Rating
- 1
- Source
- Black Flag SRD
- Armor Class
- 11
- Speeds
- 10, swim 60
- Walking Speed
- 10
- Swimming Speed
- 60
- Strength Score
- 16
- Dexterity Score
- 12
- Constitution Score
- 12
- Intelligence Score
- 4
- Wisdom Score
- 10
- Charisma Score
- 4
- Vision
- Darkvision (60ft)
- Languages Ref
- -
- Hit Points
- 44
Large beast
Armor Class 11
Hit Points 44
Speed 10 ft., swim 60 ft.
- STR
- 16 (+3)
- DEX
- 12 (+1)
- CON
- 12 (+1)
- INT
- 4 (−3)
- WIS
- 10 (+0)
- CHA
- 4 (−3)
Senses darkvision 60 ft.
Languages -
Challenge 1 (200 XP)
Hold Breath. While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage. The octopus's Stealth is 18 while underwater.
Water Breathing. The octopus can breathe only underwater.
Actions
Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6+3) bludgeoning damage, and the target is grappled (escape DC 13), if it is a Huge or smaller creature. Until this grapple ends, the target is restrained. The octopus can grapple up to two creatures at one time.
Bonus Actions
Tentacle Slam. The octopus slams a Medium or smaller creature it is grappling into a solid surface. The target must make a DC 13 STR save, taking 7 (2d6) bludgeoning damage on a failed save, or half as much damage on a successful one.
Reactions
Ink Dash (Recharge 4-6). When a creature the octopus can see deals damage to it, the octopus can release a 20-foot- radius cloud of ink all around itself, if it is underwater. The area is heavily obscured until the end of the octopus's next turn, although a significant current can disperse the ink. Then, the octopus can swim up to its swimming speed. If it does so, it immediately releases any creatures it is grappling.
Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.