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Octopus, Giant

Size
Large
Type
Beast
Challenge Rating
1
Source
Black Flag SRD
Armor Class
11
Speeds
10, swim 60
Walking Speed
10
Swimming Speed
60
Strength Score
16
Dexterity Score
12
Constitution Score
12
Intelligence Score
4
Wisdom Score
10
Charisma Score
4
Vision
Darkvision (60ft)
Languages Ref
-
Hit Points
44

Large beast


Armor Class 11

Hit Points 44

Speed 10 ft., swim 60 ft.


STR
16 (+3)
DEX
12 (+1)
CON
12 (+1)
INT
4 (−3)
WIS
10 (+0)
CHA
4 (−3)

Senses darkvision 60 ft.

Languages -

Challenge 1 (200 XP)

Hold Breath. While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage. The octopus's Stealth is 18 while underwater.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6+3) bludgeoning damage, and the target is grappled (escape DC 13), if it is a Huge or smaller creature. Until this grapple ends, the target is restrained. The octopus can grapple up to two creatures at one time.

Bonus Actions

Tentacle Slam. The octopus slams a Medium or smaller creature it is grappling into a solid surface. The target must make a DC 13 STR save, taking 7 (2d6) bludgeoning damage on a failed save, or half as much damage on a successful one.

Reactions

Ink Dash (Recharge 4-6). When a creature the octopus can see deals damage to it, the octopus can release a 20-foot- radius cloud of ink all around itself, if it is underwater. The area is heavily obscured until the end of the octopus's next turn, although a significant current can disperse the ink. Then, the octopus can swim up to its swimming speed. If it does so, it immediately releases any creatures it is grappling.

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.