Octopus
- Size
- Tiny
- Type
- Beast
- Challenge Rating
- 0
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 12
- Speeds
- 5, swim 30
- Walking Speed
- 5
- Swimming Speed
- 30
- Strength Score
- 4
- Dexterity Score
- 14
- Constitution Score
- 10
- Intelligence Score
- 3
- Wisdom Score
- 10
- Charisma Score
- 4
- Skill Proficiencies
- Stealth
- Vision
- Darkvision (30ft)
- Languages Ref
- —
- Hit Points
- 3
Tiny beast
Armor Class 12
Hit Points 3 (1d6)
Speed 5 ft., swim 30 ft.
- STR
- 4 (−3)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 3 (−4)
- WIS
- 10 (+0)
- CHA
- 4 (−3)
Skills Stealth +4
Senses darkvision 30 ft., passive Perception 10
Languages —
Challenge 0 (10 XP)
Camouflage. The octopus has advantage on Stealth checks.
Water Breathing. The octopus breathes water and can hold its breath for 30 minutes while in air.
Actions
Tentacles. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 1 bludgeoning damage. If the target is a creature it is grappled (escape DC 10). Until this grapple ends the target is restrained and the octopus can't attack a different target with its tentacles.
Bonus Actions
Ink Cloud (1/Day). If underwater, the octopus exudes a cloud of ink in a 5-foot-radius sphere, extending around corners. The area is heavily obscured for 1 minute unless dispersed by a strong current.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.