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Octopus

Size
Tiny
Type
Beast
Challenge Rating
0
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
12
Speeds
5, swim 30
Walking Speed
5
Swimming Speed
30
Strength Score
4
Dexterity Score
14
Constitution Score
10
Intelligence Score
3
Wisdom Score
10
Charisma Score
4
Skill Proficiencies
Stealth
Vision
Darkvision (30ft)
Languages Ref
—
Hit Points
3

Tiny beast


Armor Class 12

Hit Points 3 (1d6)

Speed 5 ft., swim 30 ft.


STR
4 (−3)
DEX
14 (+2)
CON
10 (+0)
INT
3 (−4)
WIS
10 (+0)
CHA
4 (−3)

Skills Stealth +4

Senses darkvision 30 ft., passive Perception 10

Languages —

Challenge 0 (10 XP)

Camouflage. The octopus has advantage on Stealth checks.

Water Breathing. The octopus breathes water and can hold its breath for 30 minutes while in air.

Actions

Tentacles. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 1 bludgeoning damage. If the target is a creature it is grappled (escape DC 10). Until this grapple ends the target is restrained and the octopus can't attack a different target with its tentacles.

Bonus Actions

Ink Cloud (1/Day). If underwater, the octopus exudes a cloud of ink in a 5-foot-radius sphere, extending around corners. The area is heavily obscured for 1 minute unless dispersed by a strong current.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.