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Ogre, Black Sun

Size
Large
Type
Giant
Challenge Rating
8
Source
Tome of Beasts 3
Alignment
Lawful-Evil
Armor Class
17
Speeds
30
Walking Speed
30
Strength Score
20
Dexterity Score
13
Constitution Score
18
Intelligence Score
10
Wisdom Score
12
Charisma Score
14
Saving Throws
Constitution, Wisdom, Charisma
Skill Proficiencies
Perception
Languages Ref
Common, Giant, Orc
Hit Points
152
Languages
Aethyrian Common, Giant, Orc

Large giant, lawful evil


Armor Class 17 (half plate, Infernal Runes)

Hit Points 152 (16d10+64)

Speed 30 ft.


STR
20 (+5)
DEX
13 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)

Saving Throws Con +7, Wis +4, Cha +5

Skills Perception +1

Senses darkvision 60', passive Perception 14

Languages Common, Giant, Orc

Challenge 8 (3,900 XP)

Infernal Runes. Its tattoos give it a +2 bonus to its AC (included above). In addition the ogre has advantage on saves vs. spells and other magical effects.

Unholy Blade. Infused with unholy power the ogre's weapon attacks are magical. When it hits with any weapon weapon deals an extra 2d6 necrotic (included below).

Actions

Multiattack. Two Greatsword attacks.

Greatsword. Melee Weapon Attack: +8 to hit, 5 ft., one target, 19 (4d6+5) slashing damage + 7 (2d6) necrotic.

Dark Word. Speaks an infernal word of unmaking at up to two creatures it can see within 120' of it. Each target: DC 16 Con save or take 22 (5d8) necrotic.

Reactions

Gauntleted Backhand. When a creature within 5 ft. of the ogre misses the ogre with melee attack the attacker must make DC 16 Dex save or be knocked prone

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.