One-Horned Ogre
- Size
- Large
- Type
- Giant
- Challenge Rating
- 5
- Source
- Tome of Beasts 2
- Alignment
- Any
- Armor Class
- 14
- Speeds
- 40
- Walking Speed
- 40
- Strength Score
- 21
- Dexterity Score
- 10
- Constitution Score
- 17
- Intelligence Score
- 8
- Wisdom Score
- 10
- Charisma Score
- 18
- Skill Proficiencies
- Intimidation
- Vision
- Darkvision (60ft)
- Languages Ref
- Common, Giant
- Hit Points
- 93
- Languages
- Aethyrian Common, Giant
Large giant, any evil alignment
Armor Class 14 (scale mail)
Hit Points 93 (11d10+33)
Speed 40 ft.
- STR
- 21 (+5)
- DEX
- 10 (+0)
- CON
- 17 (+3)
- INT
- 8 (−1)
- WIS
- 10 (+0)
- CHA
- 18 (+4)
Skills Intimidation +7
Senses darkvision 60 ft., passive Perception 10
Languages Common, Giant
Challenge 5 (1,800 XP)
Magical Horn. The power of the one-horned ogre comes from its horn. If the horn is ever removed, the one-horned ogre loses its Fiendish Horn Blast action and its Innate Spellcasting trait, and its Charisma score is reduced to 8 (-1). If the ogre receives a new horn through regenerative magic or a blessing from its patron, it regains what it lost.
Ruthless Weapons. When the one-horned ogre hits a blinded, charmed, or frightened creature with any weapon, the weapon deals an extra 1d6 psychic damage.
Innate Spellcasting. The one-horned ogre's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components.
2/day each: darkness, misty step, suggestion
1/day each: fear
Actions
Multiattack. The one-horned ogre can use its Fiendish Horn Blast. It then makes one greatsword attack.
Greatsword. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 19 (4d6 + 5) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Fiendish Horn Blast. The one-horned ogre directs the power of its horn at a target it can see within 30 feet of it. The target must make a DC 15 Wisdom saving throw. On a failure, the target takes 10 (3d6) psychic damage and suffers a condition for 1 minute based on the color of the ogre's horn: blinded (black), charmed (crimson), or frightened (white). On a success, the target takes half the damage and doesn't suffer the condition. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
This towering ogre is covered in rippling muscles. It wears a suit of burnished scale mail and hefts a gleaming greatsword in its hands. A large white horn emerges from the ogre’s forehead, glowing with a strange blue radiance._
Ogre Royalty. A one-horned ogre is not only physically more impressive than other ogres, it also radiates a terrible majesty that causes most other ogres to supplicate themselves before it. Even creatures like Open Game License
Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.