Ooze, Gray
- Size
- Medium
- Type
- Ooze
- Alignment
- Unaligned
- Armor Class
- 8
- Speeds
- 10, climb 10
- Strength Score
- 12
- Dexterity Score
- 6
- Constitution Score
- 16
- Intelligence Score
- 1
- Wisdom Score
- 6
- Charisma Score
- 2
- Skill Proficiencies
- Stealth
- Vision
- Blindsight (60ft)
- Languages Ref
- None
- Hit Points
- 22
- Condition Immunities
- Blinded, Charmed, Deafened, Exhaustion 1, Frightened, Prone
- Resistances
- Resistant to Acid Damage, Resistant to Cold Damage, Resistant to Fire Damage
Medium ooze, unaligned
Armor Class 8
Hit Points 22 (3d8+9)
Speed 10 ft., climb 10 ft.
- STR
- 12 (+1)
- DEX
- 6 (−2)
- CON
- 16 (+3)
- INT
- 1 (−5)
- WIS
- 6 (−2)
- CHA
- 2 (−4)
Skills Stealth +2
Damage Resistances acid, cold, fire
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages —
Challenge 1/2 (100 XP)
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Actions
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.